Year 9 OPTIONS 2022
Key Stage 4 Options 2022
Prepare for a Digital Age
Welcome, click below to choose course, curriculum or facilities information
The Computing and Robotics Centre
Preparing for 21st Century Careers
Over the past four years we have heavily invested in our digital technology facilities. By September 2022 we will have 7 specialist digital learning spaces, in which we deliver all our computing courses. This includes a new £1.2 million digital education building.
Extensive Specialist Equipment
(Click to see more details)
Digital IT BTEC
What careers can this lead to?
IT Technical Support
Social Media Consultant
Component 1 is based around User Interface design, students cover two main aspects; the first being interface or UX design. This includes how to design effective interfaces for software and websites that are intuitive and optimally designed for their target audience.. Students are able to also use our touchscreen devices in our Voyager Lab to design actual working touchscreen applications.
Component 2 is data management and analytics. Students will learn how to effectively use spreadsheets and handle data, something critical to many businesses in this digital age. Students will work on presentation skills and create their own interactive data dashboards based on a brief after being given data.
The final component in Year 11 is the external examined component called working practices in ICT. We look further into theory covered in the prior units and also go into new topics including cybersecurity, hardware, business IT management and legislation surrounding computing at home and in the workplace.
Quality Teaching and Regional Leaders in Digital Education
What is Programming?
Why should you study computer science?
Computer Science GCSE
What careers can this lead to?
Software Developer or Engineer
Cyber Security Analyst
Forensics/ Computer Analyst
In the first terms in Year 10 our students get to use our amazing robotics equipment to apply their understanding in physical objects an area of study called physical computing. This allows our students to also be creative in solving problems with our equipment as well as simply text based code.
GAMES DESIGN focuses on a project where students will now have the basic skills to programme to a more advanced degree. The project will be designing computer games, where they will design the artwork, audio and code itself creating an interactive game completely from scratch using Python.
INFRASTRUCTURE focuses on the workplace looking at aspects of computing such as hardware, network topology and database systems. These are important concepts to begin getting to grips with as these are the basis for many streaming services and tech giants which are among the most successful and richest companies in the world.
CYBERSECURITY looks at key programming and computing concepts needed to protect ourselves and businesses from ever growing cyberthreats, we’ll look at encryption, black and white-box testing and other techniques used to stop online criminals from taking advantage of individuals and businesses. We’ll look at the ideas behind privacy, intellectual property and legislation made to protect you and your ideas.
ENGINEER in Year 11 applies our skills to physical circuits, with students designing their own sensors and inventions to solve real world problems in our physical computing lab – the voyager lab. Students get to handle real electrical components, circuits and programme them.
Free USB Drive full of resources and all software needed
•All Computer Science Students will also receive a USB Flash drive
•Contains all the software students will need that can then be run off between school and home
•Save projects students work on and support home-learning
•Revision and learning resources to build up a portfolio and prepare for exam in Y11