top of page

Level 3 Digital T-Level (2 year)
Software Developer

[Get a free laptop upon enrolment]


Learn to code in 3 different languages

Develop knowledge and skills to become a full stack developer

Experience digital industry 

Programming Console

About the Course

The Software Developer route is intended for students who want to progress to a career in the Digital sector, with a focus on software design and development..

The purpose of the T-Level in Digital: Digital Production, Design and Development (Pearson Specification) is to ensure students have the knowledge and skills needed to progress into highly skilled employment, university or a degree apprenticeship within the specialist areas including software development, cybersecurity, web-development and full stack engineer.

At the end of the course, students will be able to demonstrate threshold competence, which means that they have gained the core knowledge and skills related to software design and development  against Level 3 Apprenticeship standards in this occupational specialism.


Course Type:       Level 3 Technical Level | Full Time

Route:                    Digital

Digital Production, Design and  Development

Duration:                2 Years

Lessons:                16hr taught + 9hr online learning per week

Other:                     45-60 day industry placement

Start Date:            01/09/2022


What will you study?

Software Engineering

Students will study at least three programming languages used in industry. These include Python 3, Java and Javascript. Student will also become competent in HTML5 and CSS for web development and utilise SQL and PHP for other backend capabilities. A good grounding in a range of these skills will give students the foundation to go into a range of front-end, back-end or full stack development opportunities after completing the course. Other potential paths include web development and project management. Students will work on projects as individuals and collaboratively like developers in industry including Agile and scrum methodologies.

Product Development

Our students will apply their knowledge in a range of ways in the development of software and hardware based projects. This includes developing websites and stand alone applications and managing their deployment and ongoing maintenance. Students will also study emerging technology and use their engineering skills to create robots capable of not only movement, but with sensing and machine learning capabilities. With class sets of VR headsets students will use and develop new applications in augmented and virtual reality. We also house our own servers for games development projects and have a 3D printer system.

Business Practice and Applications

Like all T-Levels, Digital T-Levels look at how the sector works in practice. Business Practice and Applications looks at how business has been impacted by digital technology. The legislation and guidelines surrounding its use in wider industry and specifically within the digital sector. We look at how IT supports HR, R&D swell as logistics, marketing and finance.
We look at how digital sector businesses conduct user needs analyses and manage their 
stakeholders. Students will study how data systems are managed for small and large businesses as well as how the networks that link them function. Cyber security and risk management underpins much of what is studied in terms of onsite or online vulnerabilities in how businesses operate.
Overall this module will give an excellent foundation for how digital technologies and the sector weave through aspects of business and wider society.

Work in the park

Occupational Skills

Occupational skills is an explicitly taught module that links together all taught components. Students will cover a range of study and professional project management skills to tackle a range of small and large software & research based projects. We deliver classes on work-readiness, communication and will continue to develop numeracy skills that will need to be used in the digital sector. Basic IT such as spreadsheet and common office app skills are also covered so students are ready for University or Degree Apprenticeships. We will even coach our students to prepare for technical interviews which are regularly used in the tech industry.

New Digital Education Building for 2022

Designed for the Digital Age

Part of our Phase 2 Developments, the new building extends our facilities beyond anything else offered locally, to enable training of software developers and network engineers with up to date industry standard hardware and software. A professional environment to nurture a new generation of digital professionals.

Pioneer Seminar Suite

For up to 80 students with digital device support for laptops provided to our Digital T Level students, access to kitchen facilities for students and a new computing office.

Read More
Conference Meeting

Ingenuity Software Development Lab

With top spec computers, our own servers and support for all major operating systems including Mac OS, Windows and Linux

Read More
Computer Tutorials
Computer Class
  • 1) Self-Image and Identity
    This strand explores the differences between online and offline identity beginning with self-awareness, shaping online identities and media influence in propagating stereotypes. It identifies effective routes for reporting and support and explores the impact of online technologies on self-image and behaviour.
  • 2) Online Relationships
    This strand explores how technology shapes communication styles and identifies strategies for positive relationships in online communities. It offers opportunities to discuss relationships, respecting, giving and denying consent and behaviours that may lead to harm and how positive online interaction can empower and amplify voice.
  • 3) Online Reputation
    This strand explores the concept of reputation and how others may use online information to make judgements. It offers opportunities to develop strategies to manage personal digital content effectively and capitalise on technology’s capacity to create effective positive profiles.
  • 4) Online Bullying
    This strand explores bullying and other online aggression and how technology impacts those issues. It offers strategies for effective reporting and intervention and considers how bullying and other aggressive behaviour relates to legislation.
  • 5) Managing Online Information
    This strand explores how online information is found, viewed and interpreted. It offers strategies for effective searching, critical evaluation of data, the recognition of risks and the management of online threats and challenges. It explores how online threats can pose risks to our physical safety as well as online safety. It also covers learning relevant to ethical publishing.
  • 6) Health, wellbeing and lifestyle"
    This strand explores the impact that technology has on health, well-being and lifestyle e.g. mood, sleep, body health and relationships. It also includes understanding negative behaviours and issues amplified and sustained by online technologies and the strategies for dealing with them.
  • 7) Privacy and Security
    This strand explores how personal online information can be used, stored, processed and shared. It offers both behavioural and technical strategies to limit impact on privacy and protect data and systems against compromise.
  • 8) Copyright and Ownership
    This strand explores the concept of ownership of online content. It explores strategies for protecting personal content and crediting the rights of others as well as addressing potential consequences of illegal access,download and distribution.
bottom of page